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Preliminary Ideas on Experiment Design for Influencing Behavior
By: Steve Wang
Pielot, M., Church, K., & de Oliveira, R. (2014). An in-situ study of mobile phone notifications. Proceedings of the 16th International Conference on Human-Computer Interaction with Mobile Devices & Services, 233–242. https://doi.org/10.1145/2628363.2628364
According to that research, it was found that people get about an average of 63.5 notifications daily and they are usually checked within minutes.
According to the article above, most people receive a lot of notifications and check them very quickly. Therefore, if we play notification sounds, phone vibration noises, and flashes of light, we might be able to get people to check their phones. So, on the street, I will hide a speaker and play these sounds. I can also make a light flash. If people see and hear these things, they might check their phones. Another factor that could make them check their phones is if they see others checking their phones too.
I want to influence people by playing notification sounds in public.