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design-influence [2023/05/28 23:01] – created yu.lee | design-influence [2024/07/24 04:22] (current) – yu.lee | ||
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- | ====== Design for Influence ====== | + | ====== Design for Influence |
After learning about and practicing utilization of levels of needs, the sensory and perception process, light and visual communication, | After learning about and practicing utilization of levels of needs, the sensory and perception process, light and visual communication, | ||
- | ==== Fundamental Psychological | + | ==== Fundamental Psychological |
After a period of learning about and observing examples of spatial design, combined with findings from their own research regarding influencing perception and behavior, the students formulated their own guidelines and principles of design for influence. These would be later utilized to inform each students’ supermarket and visual messaging design. | After a period of learning about and observing examples of spatial design, combined with findings from their own research regarding influencing perception and behavior, the students formulated their own guidelines and principles of design for influence. These would be later utilized to inform each students’ supermarket and visual messaging design. | ||
- | ==== Adjusted | + | * [[steve-wang-psychological-guides|Steve Wang]] |
+ | * [[zoey-lin-psychological-guides|Zoey Lin]] | ||
+ | * [[yiler-huang-psychological-guides|Yiler Huang]] | ||
+ | * [[yuna-wu-psychological-guides|Yuna Wu]] | ||
+ | |||
+ | ==== Supermarket Design | ||
Each student set a unique goal that their supermarket design was meant to reach. With the goal in mind, the student proceeded to follow the guidelines they set for themselves and generate designs for spatial structure, visual messaging, aural messaging, and linguistic messaging. Each of the final designs were integrated with the programming and technology skills the students have been developing to produce an interactive supermarket map, including proximity and time reactive messaging as visitors move their mouse cursor through the map. | Each student set a unique goal that their supermarket design was meant to reach. With the goal in mind, the student proceeded to follow the guidelines they set for themselves and generate designs for spatial structure, visual messaging, aural messaging, and linguistic messaging. Each of the final designs were integrated with the programming and technology skills the students have been developing to produce an interactive supermarket map, including proximity and time reactive messaging as visitors move their mouse cursor through the map. | ||
+ | |||
+ | * [[steve-wang-adjusted-supermarket-design|Steve Wang]] | ||
+ | * [[zoey-lin-adjusted-supermarket-design|Zoey Lin]] | ||
+ | * [[yiler-huang-adjusted-supermarket-design|Yiler Huang]] | ||
+ | * [[yuna-wu-adjusted-supermarket-design|Yuna Wu]] | ||
==== Justification and Reasoning for Supermarket Design Choices ==== | ==== Justification and Reasoning for Supermarket Design Choices ==== | ||
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The students explain the design choices made for the individual elements of the interactive map, and the logic and reasoning behind those choices. Also explained is how these choices were meant to resonate specifically with each target audience, and how they were meant to finally lead to the targeted outcome behavior of these envisioned visitors. | The students explain the design choices made for the individual elements of the interactive map, and the logic and reasoning behind those choices. Also explained is how these choices were meant to resonate specifically with each target audience, and how they were meant to finally lead to the targeted outcome behavior of these envisioned visitors. | ||
+ | * [[steve-wang-reasoning|Steve Wang]] | ||
+ | * [[yiler-huang-reasoning|Yiler Huang]] | ||
+ | * [[yuna-wu-reasoning|Yuna Wu]] |