Ingram Chung's crazyDog.js
about my crazyDog.js
JUST CRAZY
The animation code is released under the GNU Lesser General Public License v2.1.
the code for my crazyDog.js
function setup() { createCanvas(1800, 780); } class BackgroundPattern { constructor (xpostion, ypostion) { this.x = xpostion; this.y = ypostion; } draw () { fill(color(random(0,255),random(0,255),random(0,255))); rect(this.x, this.y, 10, 10); fill(color(random(0,255),random(0,255),random(0,255))); rect(this.x + 10, this.y, 10, 10) } } class Dog { constructor (xpostion, ypostion) { this.x = xpostion; this.y = ypostion; } draw () { fill(color(random(0,255),random(0,255),random(0,255))); circle(this.x+60, this.y+150, 80); circle(this.x+340, this.y+150, 80); circle(this.x+60, this.y+150, 30); circle(this.x+340, this.y+150, 30); circle(this.x+200, this.y+200, 250); circle(this.x+170, this.y+150, 40); circle(this.x+230, this.y+150, 40); circle(this.x+200, this.y+200, 30); circle(this.x+170, this.y+150, 15); circle(this.x+230, this.y+150, 15); line(this.x+200, this.y+215, this.x+200, this.y+240); line(this.x+230, this.y+270, this.x+200, this.y+240); line(this.x+170, this.y+270, this.x+200, this.y+240); fill(255,255,255) circle(this.positionx+50,200,60) circle(this.positionx+80,190,60) circle(this.positionx+100,180,60) circle(this.positionx+110,220,60) circle(this.positionx+120,220,60) circle(this.positionx+110,230,60) circle(this.positionx+100,200,60) circle(this.positionx+80,240,60) stroke(0,0,0) } } function backgroundPatternArray (n, y){ let outputArray = []; for (let i = 0; i < n ; i++) { outputArray.push(new BackgroundPattern (10 + (i * 30),10 + y)) } return outputArray } function dogArray (n){ let outputArray = []; for (let i = 0; i < n ; i++) { outputArray.push(new Dog (Math.random()*800,Math.random()*800)) } return outputArray } let myDogArray = dogArray(100); console.log(myDogArray); function draw() { //background(random(0,255),random(0,255),random(0,255)); for(let i = 0; i < 100 ; i++){ let myBackgroundPatternArray = backgroundPatternArray(300, 10 + (i* 20)); for(let i = 0; i < myDogArray.length ; i++){ myBackgroundPatternArray[i].draw() } } //let dog2 = new Dog (100, 100); //dog2.draw(); for(let i = 0; i < myDogArray.length ; i++){ myDogArray[i].draw() } }