Brendon Chang's crazyDog.js
about my crazyDog.js
This is my crazyDog.js. I started learning coding this year, and it is hard when you are trying to connect everything. There is one place that I took more time on. The part when you want the cloud to move but the dog to stay. When I code, either the cloud don't move, or both move. I am proud that the dog change color and clouds moves correctly.
The animation code is released under the GNU Lesser General Public License v2.1
the code for my crazyDog.js
//Dog function setup() { createCanvas(1800, 780); x = width / 2; y = height; } function patternsBack(x, y, n) { for (let i = 0; i < n; i++) { noStroke(); fill(255, 182, 193); circle(x + i * 200, y + 70, 360); fill(65, 200, 225); circle(x + i * 200, y + 70, 230); fill(10, 255, 10); rect(0, 400, 1800, 780); } } function row(n) { for (let i = 0; i < n; i++) { patternsBack(0, 0 + i * 290, 40); } } class DrawDog { constructor(xposition, yposition, size, hColor, eColor) { this.xposition = xposition; this.yposition = yposition; } draw(x) { x = 10; stroke(1); fill(Math.random() * 255, Math.random() * 250, Math.random() * 250); //tail triangle( this.xposition + 460, 210, this.xposition + 390, 320, this.xposition + 300, 340 ); //legs rect(this.xposition + 380, 230, 20, 195); rect(this.xposition + 255, 230, 20, 195); rect(this.xposition + 265, 240, 20, 195); rect(this.xposition + 390, 240, 20, 195); //body rect(this.xposition + 240, 220, 185, 135, 20); //ears square(this.xposition + 120, 100, 65, 20); square(this.xposition + 240, 100, 65, 20); square(this.xposition + 125, 105, 60, 20); square(this.xposition + 240, 105, 60, 20); //head circle(this.xposition + 210, 190, 180); //eye fill(255, 255, 255); circle(this.xposition + 165, 170, 40); circle(this.xposition + 250, 170, 40); fill(0, 0, 0); circle(this.xposition + 165, 170, 5); circle(this.xposition + 250, 170, 5); //eyebrow line(this.xposition + 270, 140, this.xposition + 230, 150); line(this.xposition + 150, 140, this.xposition + 190, 150); //nose ellipse(this.xposition + 210, 200, 40, 20); //mouth fill(255, 255, 255); stroke(1); rect(this.xposition + 170, 220, 80, 40); fill(0, 0, 0); } } function dogArray(n) { let outputArray = []; for (let i = 0; i < n; i++) { outputArray.push( new DrawDog(10 + i * 400, 10 + i * 400, 100, "red", "blue") ); } return outputArray; } let myDog = dogArray(30); function draw() { row(30); fill(255, 255, 255); circle(50 + (frameCount % 1800), 200, 60); circle(80 + (frameCount % 1800), 190, 60); circle(100 + (frameCount % 1800), 180, 60); circle(110 + (frameCount % 1800), 220, 60); circle(120 + (frameCount % 1800), 220, 60); circle(110 + (frameCount % 1800), 230, 60); circle(100 + (frameCount % 1800), 200, 60); circle(450 + (frameCount % 1800), 200, 60); circle(480 + (frameCount % 1800), 190, 60); circle(500 + (frameCount % 1800), 180, 60); circle(510 + (frameCount % 1800), 220, 60); circle(520 + (frameCount % 1800), 220, 60); circle(510 + (frameCount % 1800), 230, 60); circle(500 + (frameCount % 1800), 200, 60); circle(850 + (frameCount % 1800), 200, 60); circle(880 + (frameCount % 1800), 190, 60); circle(900 + (frameCount % 1800), 180, 60); circle(910 + (frameCount % 1800), 220, 60); circle(920 + (frameCount % 1800), 220, 60); circle(910 + (frameCount % 1800), 230, 60); circle(900 + (frameCount % 1800), 200, 60); for (let i = 0; i < myDog.length; i++) { myDog[i].draw(); } }