====== Ingram Chung's crazyDog.js ======
by [[ingram-chung|Ingram]]
===== about my crazyDog.js =====
===JUST CRAZY===
The animation code is released under the [[https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html|GNU Lesser General Public License v2.1]].
===== the code for my crazyDog.js =====
function setup() {
createCanvas(1800, 780);
}
class BackgroundPattern {
constructor (xpostion, ypostion)
{ this.x = xpostion;
this.y = ypostion;
}
draw () {
fill(color(random(0,255),random(0,255),random(0,255)));
rect(this.x, this.y, 10, 10);
fill(color(random(0,255),random(0,255),random(0,255)));
rect(this.x + 10, this.y, 10, 10)
}
}
class Dog {
constructor (xpostion, ypostion)
{ this.x = xpostion;
this.y = ypostion;
}
draw () {
fill(color(random(0,255),random(0,255),random(0,255)));
circle(this.x+60, this.y+150, 80);
circle(this.x+340, this.y+150, 80);
circle(this.x+60, this.y+150, 30);
circle(this.x+340, this.y+150, 30);
circle(this.x+200, this.y+200, 250);
circle(this.x+170, this.y+150, 40);
circle(this.x+230, this.y+150, 40);
circle(this.x+200, this.y+200, 30);
circle(this.x+170, this.y+150, 15);
circle(this.x+230, this.y+150, 15);
line(this.x+200, this.y+215, this.x+200, this.y+240);
line(this.x+230, this.y+270, this.x+200, this.y+240);
line(this.x+170, this.y+270, this.x+200, this.y+240);
fill(255,255,255)
circle(this.positionx+50,200,60)
circle(this.positionx+80,190,60)
circle(this.positionx+100,180,60)
circle(this.positionx+110,220,60)
circle(this.positionx+120,220,60)
circle(this.positionx+110,230,60)
circle(this.positionx+100,200,60)
circle(this.positionx+80,240,60)
stroke(0,0,0)
}
}
function backgroundPatternArray (n, y){
let outputArray = [];
for (let i = 0; i < n ; i++) {
outputArray.push(new BackgroundPattern (10 + (i * 30),10 + y))
}
return outputArray
}
function dogArray (n){
let outputArray = [];
for (let i = 0; i < n ; i++) {
outputArray.push(new Dog (Math.random()*800,Math.random()*800))
}
return outputArray
}
let myDogArray = dogArray(100);
console.log(myDogArray);
function draw() {
//background(random(0,255),random(0,255),random(0,255));
for(let i = 0; i < 100 ; i++){
let myBackgroundPatternArray = backgroundPatternArray(300, 10 + (i* 20));
for(let i = 0; i < myDogArray.length ; i++){
myBackgroundPatternArray[i].draw()
}
}
//let dog2 = new Dog (100, 100);
//dog2.draw();
for(let i = 0; i < myDogArray.length ; i++){
myDogArray[i].draw()
}
}