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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| olivia-wang-generative [2021/06/22 00:38] – renick | olivia-wang-generative [2021/06/29 01:39] (current) – renick | ||
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| - | =====Olivia Wang's crazyDog.js===== | + | ======Olivia Wang's crazyDog.js====== |
| + | by [[olivia-wang|Olivia Wang]] | ||
| < | < | ||
| - | <iframe src=" | + | <iframe src=" |
| </ | </ | ||
| ===== about my crazyDog.js ===== | ===== about my crazyDog.js ===== | ||
| - | WRITE YOUR DESCRIPTION HERE | + | For this class, I think the most difficult part is the beginning. Because at the beginning I have to learn many functions and try to understand how it works. This part will consume a lot of brainpower, but when I understand I get a lot of sense of accomplishment too. Also, after I learned many functions, I can start put to them together in different ways and that's my favorite part. The good points about that studying programming. I think for me the most useful part is study programming will train my logic skills, because programming itself is a completely rational existence. There are certain specifications for what to put in every place, so in the process I learned how to follow the instructions. |
| + | |||
| + | 對於這堂課程,我覺得最難的部分是一開始的時候,因為在一開始,我需要學習很多種功能,並且了解它們是如何運作的。在這個過程中會耗費掉許多腦力,但是當我了解了它們是如何運作的之後,我感受到了很多的成就感。此外,我學習了許多功能之後,我就可以開始以不同的方式將它們組合在一起,這是我最喜歡的部分。學習編程的優點,我覺得對我來說最有用的部分是學習編程會訓練我的邏輯能力,因為編程本身就是一種完全理性的存在,所以每個地方要放什麼都會有一定的規範,所以在這個過程中我學習到了如何按照規範一步一步完成一件事情。 | ||
| + | |||
| + | The animation code is released under the [[https:// | ||
| ===== the code for my crazyDog.js ===== | ===== the code for my crazyDog.js ===== | ||
| Line 17: | Line 22: | ||
| y = height / 2; | y = height / 2; | ||
| } | } | ||
| + | |||
| class Dog { | class Dog { | ||
| constructor (fColor1, fColor2, nColor, eColor1, eColor2, Ecolor1, Ecolor2, Bcolor, bColor, tColor, rColor, lColor1, lColor2, lColor3, | constructor (fColor1, fColor2, nColor, eColor1, eColor2, Ecolor1, Ecolor2, Bcolor, bColor, tColor, rColor, lColor1, lColor2, lColor3, | ||
| Line 40: | Line 45: | ||
| this.y = y; | this.y = y; | ||
| } | } | ||
| + | |||
| draw () { | draw () { | ||
| //ear | //ear | ||
| Line 96: | Line 101: | ||
| } | } | ||
| } | } | ||
| - | + | ||
| + | |||
| function dogArray (n) { | function dogArray (n) { | ||
| let outputArray = []; | let outputArray = []; | ||
| Line 105: | Line 110: | ||
| return outputArray | return outputArray | ||
| } | } | ||
| - | + | ||
| + | |||
| let myDogs = dogArray(15); | let myDogs = dogArray(15); | ||
| // | // | ||
| - | + | ||
| + | |||
| class Background { | class Background { | ||
| constructor(gColor, | constructor(gColor, | ||
| Line 120: | Line 125: | ||
| this.y = y; | this.y = y; | ||
| } | } | ||
| + | |||
| draw (){ | draw (){ | ||
| - | //here | ||
| - | noStroke(); | ||
| - | fill(color(this.groundColor)); | ||
| - | rect(x+this.x+0, | ||
| //sun | //sun | ||
| fill(color(this.sunColor)); | fill(color(this.sunColor)); | ||
| Line 141: | Line 142: | ||
| circle(x+this.x+60, | circle(x+this.x+60, | ||
| strokeWeight(2); | strokeWeight(2); | ||
| - | x = x - 1; | + | |
| - | if (x < 0) { | + | |
| - | x = width; | + | |
| - | } | + | |
| }} | }} | ||
| - | + | ||
| + | |||
| function BackgroundArray (n) { | function BackgroundArray (n) { | ||
| let outputArray = []; | let outputArray = []; | ||
| Line 155: | Line 153: | ||
| return outputArray | return outputArray | ||
| } | } | ||
| - | + | ||
| + | |||
| let myBackground = BackgroundArray(15); | let myBackground = BackgroundArray(15); | ||
| // | // | ||
| + | |||
| function draw () { | function draw () { | ||
| - | background(" | + | background(frameCount %203, frameCount %245, frameCount %238); |
| + | |||
| + | | ||
| + | fill(color("green")); | ||
| + | rect(0, 700, width, 80); | ||
| + | |||
| + | x = (-3) * frameCount % width; | ||
| + | | ||
| //let Background1 = new Background (" | //let Background1 = new Background (" | ||
| // | // | ||
| for(let i = 0; i < myBackground.length ; i++){ | for(let i = 0; i < myBackground.length ; i++){ | ||
| myBackground[i].draw() | myBackground[i].draw() | ||
| + | |||
| //let Dog1 = new Dog (10+(i*100), | //let Dog1 = new Dog (10+(i*100), | ||
| // | // | ||