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HSE 01, Nov. 6, 2021

a note about the lecture style

  • interrupt me anytime if you don't understand, and especially do so because most pieces of information will have consequence for what follows
  • hold discussion questions for the end

thanks to Stas and you all for this opportunity!

three discussions on algorithmic art and live coding

  1. Nov. 6: a pragmatic aesthetic theory
  2. Nov. 13: layers of algorithmic processes and interaction
  3. Nov. 20: openness

today's schedule:

  1. 16:20 - 17:40: discussion of a pragmatic aesthetic theory
  2. 17:40 - 18:00
  3. 18:00 - 19:10: thoughts about programming, understanding your projects and goals

my path to and through algorithmic music and art

1981: type-in programs in basic, TI-994A

1987-1988: Kitaro, Vangelis, Wendy Carlos, and my Yamaha PortaSound PSS-470

1990: Pascal on a Mac: https://en.wikipedia.org/wiki/Pascal_(programming_language)

1994: Max for MIDI, TurboSynth, ARP 2600, Csound

1997: George Brecht's Water Yam

https://en.wikipedia.org/wiki/Water_Yam_(artist%27s_book)
  • Fluxus

1999: Adrian Ward's Autoillustrator https://artelectronicmedia.com/en/artwork/auto-illustrator/

2001: Autechre, Confield

2005: SuperCollider

2006: Lisp, Scheme

2007: Conductive (Haskell), live coding

2015: completed doctoral degree “Affect-Based Aesthetic Evaluation and Development of Abstractions for Rhythm in Live Coding”

2021: Conductive port to JavaScript

a short side-note: why text based coding instead of a patcher

outline

  1. a pragmatic aesthetic theory
  2. application to algorithmic art
  3. the algorithm as an affector

a pragmatic aesthetic theory

application to algorithmic art

the algorithm as an affector

papers

2013. “Towards Useful Aesthetic Evaluations of Live Coding.” In Proceedings of the International Computer Music Conference. Perth, Australia. http://renickbell.net/pdf/renick-bell-icmc-2013.pdf

2013. “Pragmatic Aesthetic Evaluation of Abstractions for Live Coding.” In Proceedings of Meeting No. 17 of the Japanese Society for Sonic Arts. Nagoya, Japan: The Japanese Society for Sonic Arts. http://www.jssa.info/doku.php?id=journal017

2013. “Considering Interaction in Live Coding through a Pragmatic Aesthetic Theory.” In Proceedings of SI13, NTU/ADM Symposium on Sound and Interactivity. Nanyang Technological University, Singapore. http://soundislands.com/si13/proceedings/papers/04-Considering%20Interaction%20in%20Live%20Coding%20through%20a%20Pragmatic%20Aesthetic%20Theory.pdf

2013. “Pragmatically Judging Generators.” In Proceedings of the Generative Art 2013 Conference. Milan, Italy. http://www.generativeart.com/ga2013xWEB/proceedings1/17.pdf

2014. “Considering Interaction in Live Coding through a Pragmatic Aesthetic Theory.” eContact! 16 (2). http://cec.sonus.ca/econtact/16_2/bell_livecoding.html (This paper is a revised version of the paper with the same title published in 2013.)

unanswered questions and discussion

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