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sound_design [2023/10/15 21:11] – renick | sound_design [2023/10/16 02:07] (current) – renick | ||
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====== Sound Design ====== | ====== Sound Design ====== | ||
- | ===== technical | + | - [[sound-design-basics|sound design basics]] |
+ | - [[sound-design-after|after the basics]] | ||
- | - what is sound? | ||
- | - digitization of sound | ||
- | - reading waveforms, frequency domain representations | ||
- | - headphones | ||
- | - ear safety | ||
- | - recording with a hand-held recorder | ||
- | - microphones | ||
- | - speakers, acoustics | ||
- | - [[audacity|audacity]] | ||
- | - coiling cables | ||
- | - UX sound design | ||
- | - amplitude | ||
- | - envelopes | ||
- | - file formats, lossy versus lossless | ||
- | - mixing boards | ||
- | - physical (meatspace) filters | ||
- | - processing sound | ||
- | - music | ||
- | - recording voice when you don't have a professional vocal booth (DIY isolation, etc.) | ||
- | - [[ardour|Ardour]] | ||
- | - EQ | ||
- | - compression/ | ||
- | - mixing | ||
- | - mastering | ||
- | ===== synthesis ===== | ||
- | - synthesis basics | ||
- | ===== aesthetic issues ===== | ||
- | |||
- | - dynamics | ||
- | |||
- | ===== purpose-specific information ===== | ||
- | |||
- | - legal issues | ||
- | - sound for games | ||