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hse-02 [2021/11/13 03:25] – renick | hse-02 [2021/11/20 05:49] (current) – renick | ||
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musical dice games | musical dice games | ||
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+ | {{: | ||
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+ | https:// | ||
serialism | serialism | ||
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- mark fell | - mark fell | ||
- shelly knotts | - shelly knotts | ||
- | - alo alik | + | - alo allik: https:// |
- kindohm (mike hodnick) | - kindohm (mike hodnick) | ||
- live coding scene | - live coding scene | ||
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" | " | ||
https:// | https:// | ||
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+ | Dr. Murray Gell-Mann https:// | ||
artificial creativity - an artificially created agent displaying characteristics of original thought | artificial creativity - an artificially created agent displaying characteristics of original thought | ||
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my system | my system | ||
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{{: | {{: | ||
- | {{:honshinsa-slide-12-lsystem.png|}} | + | {{:conductive-user-perspective-120122-test.png|}} |
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- generate rhythmic phrase | - generate rhythmic phrase | ||
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- lsystem | - lsystem | ||
- euclidean | - euclidean | ||
+ | - euclidean patterns in supercollider https:// | ||
- cropped/ | - cropped/ | ||
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- generate variations at different densities | - generate variations at different densities | ||
- how density tables work | - how density tables work | ||
- increase density algorithm | - increase density algorithm | ||
- decrease density algorithm | - decrease density algorithm | ||
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- assign rhythm patterns to Players | - assign rhythm patterns to Players | ||
- generate paths through those tables | - generate paths through those tables | ||
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- agents to change the agents (also Conductors) | - agents to change the agents (also Conductors) | ||
- start and stop other Conductors, change Conductor parameters | - start and stop other Conductors, change Conductor parameters | ||
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- my system interaction = relinquishing control to agents | - my system interaction = relinquishing control to agents | ||
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- make one operation map to several subsystems | - make one operation map to several subsystems | ||
- remember what cope says: top-down rather than note-by-note; | - remember what cope says: top-down rather than note-by-note; | ||
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{{: | {{: | ||
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live mastering effects | live mastering effects | ||
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make your system robust so that it handles failure easily | make your system robust so that it handles failure easily | ||
make your system easy to set up and tear down. i tend to fail at this! current working area | make your system easy to set up and tear down. i tend to fail at this! current working area | ||
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===== discussion, questions ===== | ===== discussion, questions ===== | ||
+ | katya: | ||
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+ | so we need more control to construct “interesting something” which actually maybe not organic (not familiar for our audible nature and perception? In this case, in my oppinion, this approach can be comparable with the process of competition, | ||
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+ | And i also think about super control (profession control) over the sound that is to be heard by the audience. Another question is about the responsibility on “programming” of the recipient perception. | ||
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+ | it would be interesting to analyze what was happening with perception and what were the consequences at the time of the introduction of harmonic music as a norm with what the music constructed by the algorithm now offers. Where does it shift our perception of reality? | ||
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+ | Maybe you know examples of inclusive work with algorithmic music? for example, artists who are creating algoromitric compositions for hard-of-hearing persons or deaf people? | ||
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+ | >> regarding deaf people, anny is a deaf live coder! https:// | ||
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+ | which frequency: | ||
+ | Renick, I have a question about how you organise the whole live set. Is it more like different " |