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hse-02 [2021/11/13 02:56] – renick | hse-02 [2021/11/20 05:49] (current) – renick | ||
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gleb - overview of algorithmic music (musicians, techniques, concepts) | gleb - overview of algorithmic music (musicians, techniques, concepts) | ||
- | christopher ariza' | + | christopher ariza' |
musical dice games | musical dice games | ||
+ | |||
+ | {{: | ||
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+ | https:// | ||
serialism | serialism | ||
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analog synthesis (east and west coast schools, subotnick etc) | analog synthesis (east and west coast schools, subotnick etc) | ||
- | computer-aided | + | algorithmic |
+ | |||
+ | AI, expert systems | ||
machine learning is just an extension of neural nets | machine learning is just an extension of neural nets | ||
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- mark fell | - mark fell | ||
- shelly knotts | - shelly knotts | ||
- | - alo alik | + | - alo allik: https:// |
- kindohm (mike hodnick) | - kindohm (mike hodnick) | ||
- live coding scene | - live coding scene | ||
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" | " | ||
https:// | https:// | ||
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+ | Dr. Murray Gell-Mann https:// | ||
artificial creativity - an artificially created agent displaying characteristics of original thought | artificial creativity - an artificially created agent displaying characteristics of original thought | ||
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- waveguide | - waveguide | ||
- various destructive processes | - various destructive processes | ||
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+ | in SuperCollider, | ||
curtis roads books | curtis roads books | ||
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"All the generated pieces lacked the extent of overall melodic progression or global structure of the original piece" Anna K. Yanchenko, Sayan Mukherjee, https:// | "All the generated pieces lacked the extent of overall melodic progression or global structure of the original piece" Anna K. Yanchenko, Sayan Mukherjee, https:// | ||
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+ | in SuperCollider, | ||
my system | my system | ||
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+ | {{: | ||
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+ | {{: | ||
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+ | {{: | ||
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- generate rhythmic phrase | - generate rhythmic phrase | ||
+ | - stochastic | ||
+ | - lsystem | ||
+ | - euclidean | ||
+ | - euclidean patterns in supercollider https:// | ||
+ | - cropped/ | ||
+ | |||
+ | {{: | ||
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- generate variations at different densities | - generate variations at different densities | ||
+ | - how density tables work | ||
+ | - increase density algorithm | ||
+ | - decrease density algorithm | ||
+ | |||
+ | {{: | ||
+ | |||
+ | {{: | ||
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+ | - assign rhythm patterns to Players | ||
- generate paths through those tables | - generate paths through those tables | ||
+ | - density table path patterns (sum of Player, style, global) | ||
- generate sample patterns (to be played by Players) | - generate sample patterns (to be played by Players) | ||
- agents to change processes (Conductors) | - agents to change processes (Conductors) | ||
+ | - change playing Player | ||
+ | - change rhythm pattern | ||
+ | - change density table pattern | ||
+ | - change sample pattern | ||
- agents to change the agents (also Conductors) | - agents to change the agents (also Conductors) | ||
+ | - start and stop other Conductors, change Conductor parameters | ||
+ | |||
- | generation of systems | ||
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"God, grant me the serenity to accept the things I cannot change, courage to change the things I can, and wisdom to know the difference." | "God, grant me the serenity to accept the things I cannot change, courage to change the things I can, and wisdom to know the difference." | ||
Serenity Prayer, Reinhold Niebuhr, https:// | Serenity Prayer, Reinhold Niebuhr, https:// | ||
+ | |||
+ | in SuperCollider, | ||
- my system interaction = relinquishing control to agents | - my system interaction = relinquishing control to agents | ||
- | | + | |
+ | {{: | ||
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+ | {{: | ||
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- remember what cope says: top-down rather than note-by-note; | - remember what cope says: top-down rather than note-by-note; | ||
- live coding! interaction with symbol rather than physical gesture | - live coding! interaction with symbol rather than physical gesture | ||
- some things that gesture is good for that i'd like to return to | - some things that gesture is good for that i'd like to return to | ||
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-------------------------------------------------------------------------- | -------------------------------------------------------------------------- | ||
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live mastering effects | live mastering effects | ||
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+ | {{: | ||
make your system robust so that it handles failure easily | make your system robust so that it handles failure easily | ||
make your system easy to set up and tear down. i tend to fail at this! current working area | make your system easy to set up and tear down. i tend to fail at this! current working area | ||
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-------------------------------------------------------------------------- | -------------------------------------------------------------------------- | ||
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===== discussion, questions ===== | ===== discussion, questions ===== | ||
+ | katya: | ||
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+ | so we need more control to construct “interesting something” which actually maybe not organic (not familiar for our audible nature and perception? In this case, in my oppinion, this approach can be comparable with the process of competition, | ||
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+ | And i also think about super control (profession control) over the sound that is to be heard by the audience. Another question is about the responsibility on “programming” of the recipient perception. | ||
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+ | it would be interesting to analyze what was happening with perception and what were the consequences at the time of the introduction of harmonic music as a norm with what the music constructed by the algorithm now offers. Where does it shift our perception of reality? | ||
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+ | Maybe you know examples of inclusive work with algorithmic music? for example, artists who are creating algoromitric compositions for hard-of-hearing persons or deaf people? | ||
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+ | >> regarding deaf people, anny is a deaf live coder! https:// | ||
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+ | which frequency: | ||
+ | Renick, I have a question about how you organise the whole live set. Is it more like different " |