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hse-02 [2021/11/13 02:50] – created renick | hse-02 [2021/11/20 05:49] (current) – renick | ||
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- sequence (phrase, at least it starts with an f sound) | - sequence (phrase, at least it starts with an f sound) | ||
- structure (form) | - structure (form) | ||
+ | - appendices 1 (other advice) and 2 (future) | ||
-------------------------------------------------------------------------- | -------------------------------------------------------------------------- | ||
- | ===== history ===== | + | ===== 1. history ===== |
gleb - overview of algorithmic music (musicians, techniques, concepts) | gleb - overview of algorithmic music (musicians, techniques, concepts) | ||
- | christopher ariza' | + | christopher ariza' |
musical dice games | musical dice games | ||
+ | |||
+ | {{: | ||
+ | |||
+ | https:// | ||
+ | |||
serialism | serialism | ||
+ | |||
duchamp, cage, and indeterminacy | duchamp, cage, and indeterminacy | ||
+ | |||
analog synthesis (east and west coast schools, subotnick etc) | analog synthesis (east and west coast schools, subotnick etc) | ||
- | computer-aided | + | |
+ | algorithmic | ||
+ | |||
+ | AI, expert systems | ||
machine learning is just an extension of neural nets | machine learning is just an extension of neural nets | ||
a note: a lot of algorithmic stuff for me is hugely inspiring, but i don't like it sensually | a note: a lot of algorithmic stuff for me is hugely inspiring, but i don't like it sensually | ||
+ | |||
at the same time, so much of what we listen to involves the use of computer tools, it's hard to say where the line for " | at the same time, so much of what we listen to involves the use of computer tools, it's hard to say where the line for " | ||
50 percent? how do you determine that? | 50 percent? how do you determine that? | ||
+ | |||
it all becomes computer-aided creativity | it all becomes computer-aided creativity | ||
+ | |||
still, we'd be likely to agree that autechre is close to algorithmic music, and something just post-processed on a DAW like a recording of an acoustic guitar, is not | still, we'd be likely to agree that autechre is close to algorithmic music, and something just post-processed on a DAW like a recording of an acoustic guitar, is not | ||
there aren't many composers using top-down algorithms to produce their music, which is where my interest lies | there aren't many composers using top-down algorithms to produce their music, which is where my interest lies | ||
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algorithmic ones | algorithmic ones | ||
(lots of electroacoustic stuff bores me, not dynamic enough, feels like it lacks compelling compositional direction, and i also love percussion) | (lots of electroacoustic stuff bores me, not dynamic enough, feels like it lacks compelling compositional direction, and i also love percussion) | ||
- | | + | - autechre |
- | mark fell | + | |
- | shelly knotts | + | |
- | alo alik | + | |
- | kindohm (mike hodnick) | + | |
- | live coding scene | + | |
- | morton subotnick | + | |
- | richard devine | + | |
- | | + | David Cope, Experiments in Musical Intelligence, |
- | "... top-down approaches... produce more elegant results than linear or note-by-note processes." | + | |
+ | "... top-down approaches... produce more elegant results than linear or note-by-note processes." | ||
-------------------------------------------------------------------------- | -------------------------------------------------------------------------- | ||
- | ===== principle ===== | + | ===== 2. principle ===== |
- | + | "[coarse everyday reality is composed of subatomic indeterminant parts]" | |
- | [coarse everyday reality is composed of subatomic indeterminant parts] | + | |
- | Dr. Murray Gell-Mann on Thinking Aloud speaking on quantum theory | + | |
https:// | https:// | ||
+ | |||
+ | Dr. Murray Gell-Mann https:// | ||
artificial creativity - an artificially created agent displaying characteristics of original thought | artificial creativity - an artificially created agent displaying characteristics of original thought | ||
Line 73: | Line 88: | ||
stuff that inspires me sensually | stuff that inspires me sensually | ||
- | musicians | + | |
- | autechre | + | |
- | mark fell | + | |
- | bernard parmegiani (must be played at high volume) | + | |
- | De Natura Sonorum https:// | + | |
- | Violostries https:// | + | |
- | 90s drum and bass | + | |
- | pan sonic | + | |
- | fis | + | |
- | jeff mills | + | |
- | basic channel | + | |
- | 90s east coast hiphop | + | |
- | venetian snares | + | |
-------------------------------------------------------------------------- | -------------------------------------------------------------------------- | ||
- | ===== 1. overview of some types of generation of sounds ===== | + | ===== 3. overview of some types of generation of sounds ===== |
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- waveguide | - waveguide | ||
- various destructive processes | - various destructive processes | ||
+ | |||
+ | in SuperCollider, | ||
curtis roads books | curtis roads books | ||
+ | |||
Synth Secrets series in Sound on Sound | Synth Secrets series in Sound on Sound | ||
advanced algorithmic sound design | advanced algorithmic sound design | ||
- | | + | - evosynth (yee-king) http:// |
- | | + | |
- | alo alik has a conceptually related thing built for supercollider | + | |
generating complex timbres | generating complex timbres | ||
+ | |||
warping techniques (modifying samples) | warping techniques (modifying samples) | ||
+ | |||
my system | my system | ||
- | | + | - synthesis techniques |
- | convolution with strange impulses | + | |
- | filters with envelopes | + | |
- | vocoders with non-voice inputs and weird carriers | + | |
- | feedback systems (feeback of audio, feedback of control) | + | |
- | modulation of multiple parameters | + | |
- | cutting up sounds and rearranging them non-chronologically | + | |
- | generation of sample sets | + | |
- | record everything | + | |
- | don't worry about mistakes | + | |
- | not all sounds will be gold, but it doesn' | + | |
- | generation of sample patterns | + | |
-------------------------------------------------------------------------- | -------------------------------------------------------------------------- | ||
- | ===== 2. overview of some types of generation of sequences ===== | + | ===== 4. overview of some types of generation of sequences ===== |
- | | + | - serial techniques |
- | randomness | + | |
- | cellular automata | + | |
- | genetic algorithms | + | |
- | lsystems | + | |
- | machine learning (dadabots, romantic piano) | + | |
- | "All the generated pieces lacked the extent of overall melodic progression or global structure of the original piece" Anna K. Yanchenko, Sayan Mukherjee, https:// | + | |
+ | "All the generated pieces lacked the extent of overall melodic progression or global structure of the original piece" Anna K. Yanchenko, Sayan Mukherjee, https:// | ||
+ | |||
+ | in SuperCollider, | ||
my system | my system | ||
- | generate rhythmic phrase | ||
- | generate variations at different densities | ||
- | generate paths through those tables | ||
- | generate sample patterns (to be played by Players) | ||
- | agents to change processes (Conductors) | ||
- | agents to change the agents (also Conductors) | ||
- | generation | + | {{: |
+ | |||
+ | {{: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | - generate rhythmic phrase | ||
+ | - stochastic | ||
+ | - lsystem | ||
+ | - euclidean | ||
+ | - euclidean patterns in supercollider https:// | ||
+ | - cropped/ | ||
+ | |||
+ | {{: | ||
+ | |||
+ | - generate variations at different densities | ||
+ | - how density tables work | ||
+ | - increase density algorithm | ||
+ | - decrease density algorithm | ||
+ | |||
+ | {{: | ||
+ | |||
+ | {{: | ||
+ | |||
+ | - assign rhythm patterns to Players | ||
+ | - generate paths through those tables | ||
+ | - density table path patterns (sum of Player, style, global) | ||
+ | - generate sample patterns (to be played by Players) | ||
+ | - agents to change processes (Conductors) | ||
+ | - change playing Player | ||
+ | - change rhythm pattern | ||
+ | - change density table pattern | ||
+ | - change sample pattern | ||
+ | - agents to change the agents (also Conductors) | ||
+ | - start and stop other Conductors, change Conductor parameters | ||
+ | |||
-------------------------------------------------------------------------- | -------------------------------------------------------------------------- | ||
- | ===== 3.overview of some types of interaction ===== | + | ===== 5. overview of some types of interaction ===== |
olga - i have lots of struggle with live, i want to control everything, i need some freedom, how to control the parameters | olga - i have lots of struggle with live, i want to control everything, i need some freedom, how to control the parameters | ||
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Serenity Prayer, Reinhold Niebuhr, https:// | Serenity Prayer, Reinhold Niebuhr, https:// | ||
- | a. my system interaction = relinquishing control to agents | + | in SuperCollider, |
- | b. make one operation map to several subsystems | + | |
- | c. remember what cope says: top-down rather than note-by-note; | + | - my system interaction = relinquishing control to agents |
- | d. live coding! interaction with symbol rather than physical gesture | + | |
- | | + | {{: |
+ | |||
+ | {{: | ||
+ | |||
+ | - make one operation map to several subsystems | ||
+ | | ||
+ | | ||
+ | | ||
+ | |||
+ | {{: | ||
+ | |||
-------------------------------------------------------------------------- | -------------------------------------------------------------------------- | ||
- | ===== 4. other practical advice on preparing a big live set ===== | + | ===== appendix 1: other practical advice on preparing a big live set ===== |
top-down preparation: | top-down preparation: | ||
- | 1. how long are you going to perform? | + | - how long are you going to perform? |
- | | + | |
- | | + | |
- | | + | |
live mastering effects | live mastering effects | ||
+ | |||
+ | {{: | ||
make your system robust so that it handles failure easily | make your system robust so that it handles failure easily | ||
make your system easy to set up and tear down. i tend to fail at this! current working area | make your system easy to set up and tear down. i tend to fail at this! current working area | ||
+ | |||
+ | {{: | ||
-------------------------------------------------------------------------- | -------------------------------------------------------------------------- | ||
- | ===== 5. the future: ===== | + | ===== appendix 2: the future: ===== |
more top-down algorithms | more top-down algorithms | ||
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algorithmically produced timbres like alo alik's or yee-king | algorithmically produced timbres like alo alik's or yee-king | ||
+ | |||
algorithms to produce surprising algorithms | algorithms to produce surprising algorithms | ||
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===== discussion, questions ===== | ===== discussion, questions ===== | ||
+ | katya: | ||
+ | |||
+ | so we need more control to construct “interesting something” which actually maybe not organic (not familiar for our audible nature and perception? In this case, in my oppinion, this approach can be comparable with the process of competition, | ||
+ | |||
+ | And i also think about super control (profession control) over the sound that is to be heard by the audience. Another question is about the responsibility on “programming” of the recipient perception. | ||
+ | |||
+ | it would be interesting to analyze what was happening with perception and what were the consequences at the time of the introduction of harmonic music as a norm with what the music constructed by the algorithm now offers. Where does it shift our perception of reality? | ||
+ | |||
+ | Maybe you know examples of inclusive work with algorithmic music? for example, artists who are creating algoromitric compositions for hard-of-hearing persons or deaf people? | ||
+ | |||
+ | >> regarding deaf people, anny is a deaf live coder! https:// | ||
+ | |||
+ | which frequency: | ||
+ | Renick, I have a question about how you organise the whole live set. Is it more like different " |